|
R. Mika
by Lyrica
|
Download
|
Custom version of Rainbow Mika, for MUGEN 1.0+.
Based primarily on her SFA3 appearance.
Customizable options, including alternate commands, alternate hitsparks and choosing between Custom Combo or MAX Mode. Check "config.txt" for info.
Special Intro vs Zangief.
Index
Move List
(EX): move has an EX version, performed by pressing 2 punch/kick buttons (costs 1/2 bar).
(MAX): use 2 punch/kick buttons when performing a Super Move to power it up (costs 2 bars).
(Lv.3): move costs 3 bars.
| German Suplex | |
| Brain Buster | |
| Headbutt | |
| Hip Buster | |
| NeckBreaker | |
| Flying Body Press | |
| Knee Drop | |
| Rainbow Sobat | |
| Flying Peach (EX) | |
| Shooting Peach (EX) | |
| Paradise Hold (EX) | |
| Daydream Headlock | |
| Wingless Airplane (EX) | |
| Heavenly Dynamite (MAX) | |
| Rainbow Hip Rush (MAX) | |
| Sardine's Beach Special (MAX) | |
| └ Hashiru | |
| └ Tobikoshi | |
| └ Dageki: J. Ocean Drop Kick | |
| └ Dageki: Mika Sliding | |
| └ Dageki: Mika Lariat | |
| └ Moonsault Press | Do nothing |
| └ Missile Kick | |
| Rainbow Assault (Lv.3) | |
| Rainbow Cyclone (Lv.3) | |
System
| Forward Dash | |
| Run | |
| Backward Dash | |
| Low Jump | tap |
| High Jump | tap |
| Long Low Jump | tap |
| Dodge | |
| Dodge Attack | |
| Forward Roll | |
| Backward Roll | |
| Parry | tap |
| Parry Low | tap |
| Air Parry | tap |
| Power Charge | hold |
| Zero Counter | |
| Custom Combo | |
| MAX Mode | |
| Fall Recovery |
Move Details
- EX Shooting Peach can hit lying down opponents
- EX Flying Peach, EX Paradise Hold and Rainbow Hip Rush have a short invulnerability window at the start.
- EX Wingless Airplane can grab falling opponents.
- Each move from Sardine's Beach Special have a different guardflag:
- J. Ocean Drop Kick can't be guarded in air;
- Mika Sliding can't be guarded standing;
- Mika Lariat can't be guarded crouching.
- To make sure you will use Missile Kick instead of Moonsault Press, hold k before Mika jumps off the Ring.
Combo System
- Some Normal attacks can be canceled into Command Normal, Special and Super moves.
- Some Special moves can be canceled into Super moves.
- Some Lv1 Super moves can be canceled into MAX Super moves.
- Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points but also reduces its damage.
Custom Combo
- Removes cancellable attack restrictions and gives you a lot of freedom to combo them.
- Juggle limite is lifted.
- You can only use EX Special or Super moves from the point the character starts flashing faster and brighter, and doing so ends Custom Combo.
- Gives you a short invulnerability window at the start.
MAX Mode
- Attack and Defense are increased while in MAX Mode.
- EX moves can be performed at no power cost, though take away from time sustained in MAX mode.
- All Lv1 Supers can be performed at no power cost, though immediately uses up all time in MAX mode.
- All Lv2 and higher Supers will cost 1 power bar, along with using up all time in MAX mode.
- Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 Supers/EX moves.
- You can not Power Charge/gain power while in MAX mode.
- You can not perform a Zero Counter/Counter Movement while in MAX Mode.
Screenshots
TBA...
Version History
04/August/2019
- Adjusted envshake for Heavenly Dynamite
- Added envshake to Headbutt
- Added envshake to Flying Peach and Shooting Peach
- Added jump sound and effect for Heavenly Dynamite and Daydream Headlock
- Added another Hyper Portrait by RagingRowen
- Added butt slap intro (thanks to DelusionTrim & ReduxMercenaryT)
- Fixed sprpriority on throws
- Fixed camera issue in one of the winposes
- Can now taunt after a KO
- Added Explodsive Buffering System by Just No Point & Jmorphman
- Added Intro vs Zangief
- Refined states and removed unused codes
- Fixed moves going through opponent
- Fixed pushbacks and corner push
- Fixed damage dampening on some moves
- Fixed cancels
- Fixed many wrong priorities and hitflags
- Added turns intro
- Fixed throw changing sides
- Some tweaks in the AI
- Changed AI behavior in Custom Combo
- Fixed AI using Custom Combo even if you select to use Max Mode
- Rainbow Cyclone is now blockable
- Heavenly Dynamite and Rainbow Assault can't connect when opponent is in hit state anymore
- Due to this, she can no longer cancel a LV1 into Heavenly Dynamite as it would be useless
- EX Moves uses 1/3 of the bar in MAX Mode, like updated DW chars
- Included SFV Japanese voice by Gui007
- Included alternate command for Rainbow Assault (only in Default command)
- Fixed hitpauses
- Changed sff to Beta (easier for making palettes)
- Changed Hyper Portrait
- Added variable list to Constants
- Added Palettes
- Added Palette Guide
- Changed alternate commands to Custom.txt instead of making a new CMD file
- Fixed Zangief's size
- Fixed bugs when canceling grab specials
- Pradise Hold entirely remade with better coding
- EX Shooting Peach recovery removed when the move makes contact
- Changed many animations and timing, mainly for normal attacks
- Fixed missaligned hitsparks and hitboxes
- MAX Rainbow Hip Rush do more hits like SFA3 lv3 version instead of lv2
- Added EX Paradise Hold
- Fixed Heavenly Dynamite not changing to final hit when opponent is about to die
- Changed EX Shooting Peach velocity when canceling a normal into it
- Changed Flying Peach & Shooting Peach (normal and EX) damage
- EX Shooting Peach startup is now slightly faster
- Corrected statetype on some moves
- Slightly increased the time to wait before changing from 'dash' to 'run' animation
- Remade CLSN for hit animations
- Deleted unused effects sprites and animations
- Added more palettes
- Replacing sounds / changing effects (again)
- Fixed cancels (again) and combo ability
- Changed command for Rainbow Cyclone
- Fixed some sprites with wrong color
- Color Separated Midnight Bliss sprites
- Changed all CLSN to look more like in SFA3
- Re-aligned some sprites
- Fixed Ring cut-off
- Tweaked some moves
- EX Wingless Airplane now can connect with opponent in falling state (good for combos :D)
- Added AfterImage on EX Moves (can be disabled in config.txt)
- Changed AfterImage on Custom Combo to look more like SFA3 V-ISM (can be changed in config.txt)
- Changed default palette
- Changed portrait
- Small fixes, mostly adding or replacing sounds / effects
- LV1 Sardine's Beach now also make the opponent stay on the ground, like in MAX version
- Removed "MAX" text on super finish (they will display the move name without the "MAX" now)
- Fixed wrong damage on Sardine's Beach
- Fixed cancels
- Changed Rainbow Assault to look more like the LV3 Super from Warusaki's Mika
- Added new victory portrait (9000,2) sprite
- Added new Lv3 Super (Rainbow Cyclone), and a new Winpose for when you win using it
- Other things that I forgot. lol
- First Beta Released
Special Thanks
- Everyone from MugenGuild, always helping and treating me super nice
- PotS, do I need to say something?
- Jmorphman and DivineWolf, for reference I used to make my template
- Jmorphman (again) and Just No Point for the Explodsive Buffering System
- Ryon, for making the tutorial that inspired me to start creating chars
- Memo, for the initial template
- Warusaki3, for reference on some moves and custom sprites from his char
- Tamago, for reference on some moves from his char
- QuickFist, for color separation
- altoiddealer, for coding help
- Manson Rees, for coding help and feedback
- DelusionTrim, for custom butt slap sprites
- Sabockee, for custom midnight bliss sprites
- IceJkai, for the small portrait
- Gui007, for the video preview and the SFV japanese voice pack
- Senorfro, PeXXeR, SolidZone26, Trololo, for testing and suggestions
- RagingRowen, NDSilva, Quickfist and Gui007, for palettes
- Everyone at MFG for feedback and suggestions
- VirtuallTek, for creating Fighter Factory
- Elecbyte, for creating MUGEN
- Capcom, for creating Street Fighter and R. Mika
- You, for downloading my char :D
Disclaimer
Street Fighter and Capcom VS SNK 2 are property of Capcom.
This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes.